In "Jurassic Park," Michael Crichton discusses the concept of objects in computer programming, emphasizing their dynamic nature. An object is essentially a block of code that can be easily manipulated or relocated, similar to how one rearranges furniture within a space. This comparison illustrates the flexibility and utility of objects in coding.
Crichton’s analogy sheds light on how objects serve as fundamental components in software development, allowing developers to create programs that are modular and adaptive. Just as moving a chair can change the functionality of a room, manipulating objects within code can significantly alter the behavior and structure of a program.