The breaks and the times when he slept were irrelevant; just the intervals between the real life of the board and the game. He functioned, talking to the drone or the ship or other people, eating and sleeping and walking around...but it was all nothing; irrelevant. Everything outside was just a setting and a background for the game.
The protagonist's life outside the game is portrayed as insignificant, with activities such as eating, sleeping, and conversing seen as mere distractions. The true essence of his existence lies in the game itself, where he engages deeply while everything else fades into the background.
This perspective highlights the immersive nature of the game, suggesting that the real world becomes trivial in comparison. The intervals between his moments of gaming define his experience, emphasizing how the game takes precedence over everyday life, turning mundane existence into a mere backdrop for the main event.