In this excerpt from "The Player of Games" by Iain M. Banks, the topic of a brutal game mechanic is introduced. A character describes a game where stakes can escalate to shocking consequences, such as the loss of a finger or severe humiliation, depending on the outcome of the game. This revelation highlights the extreme nature of the gambling culture within the game's society, demonstrating a stark contrast to conventional views on competition and loss.
Additionally, the character explains that this brutal system was actually designed as a progressive measure by the elite. By incorporating options that allow poorer players to stake their physical well-being, the game attempted to level the playing field against wealthy opponents. This ironic twist reveals the complexities of social class dynamics where even barbarism can be rationalized as a form of fairness, challenging the morality behind their game and society.