如果我想让《我的世界》最终出现在游戏机上,我就不会用 Java 开发这款游戏。将游戏移植到游戏机上的决定是基于玩家的要求、在不同平台上玩该品牌的愿望以及一些有趣的商业交易的综合考虑。
(If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.)